Tuesday, May 31, 2011

Drake And The Wizards

Eildrim forest has been attacked by the dark wizard, he cursed all the people to become a stone. As the chosen one Drake the dragon started his journey to recover the Eildrim's ancient relics and gain a true power of guardian.





Monday, May 30, 2011

Left My Computer On - Corruption Area

Well, I left my computer on overnight, and it made some sort of weird corruption area in the game... I don't know what to make of it. It's all weird and... alternate...space-y...

Really? Nah. LOL - This is a screenshot showing an area of corruption that you will have to avoid in GridSpace. Floating straight into these corruption patches sucks your health away, so you would do well to stay off of the corrupted panels. However, a certain ship type might be able to bypass this corruption...?

Sunday, May 29, 2011

GridSpace Update - Video Update 5/29/11

Here's a video update showing the progress made so far with GridSpace.

I've got a shop up and running, as well as a new weapon (nothing really, since the last update, but I posted a video showing it).

Friday, May 27, 2011

Crazy Kart

An interesting race game, with a cute car and unique track to be played. Remember every car has their own special weapon so feel free to choose the most suitable with you.






Tuesday, May 24, 2011

Insectonator

Banish all the insect who stands against you. There is three level mode in this game Annihilator, Killer, and Selectioner. Every achievement you gain will provide you a new weapon to use.






Monday, May 23, 2011

GridSpace Update - Shop Prototype and the LightBead


Hey. So here's another update from me on my game, GridSpace. So far, I've gotten a shop prototype working where you can purchase an item - my first long-range weapon implemented, the LightBead!

So, the shop prototype's working out pretty well, right now. As can be seen above, the shop works alright - you approach a panel to interact with it. When you do, pressing the Shoot key advances the message so that you can see information about the item that you're over. Upgrades and weaponry can be bought with the Creds that you gain from enemies defeated in-game.

The picture to the left shows the LightBead in action. Close-range in addition to long-range weaponry are two of things that set this game apart from other top-down shooters of this theme, and I hope that it will become more polished and fun with time.

The last picture here shows what GridSpace looks like when the settings are set to the max (best quality Bloom and reflection). My computer can get a pretty reliable 40-50 FPS in-game with max settings - with lower quality reflections, it can easily maintain 60 FPS (except when a lot's going on, which will happen in this game). In any case, I hope it'll be a fun game.

Sunday, May 22, 2011

Power Fox 4

You want a try fighting against the gods, then play this game. Sahib power fox called to dealt with the gods who stir up trouble in the human world. Use punch, weapons and magic to dealt with them.





Friday, May 20, 2011

All We Need Is Brain 2

All we need is brain come back for you with more stage, more challenge, more zombies to killed. Ready to use your brain, then go and kick them out. Download "All Wee Need Is Brain 1" here.





Tuesday, May 17, 2011

GridSpace Update - A Shop and An Enemy

Hey. So I've gotten working on another couple of features - I've implemented a new enemy, and I'm working on a shop for the outpost.

I've got a Gear on my six!
The enemy was a little more difficult than I would've liked - the main problem was his tracking behavior. My math was off a bit on how he moved toward the player (since he doesn't move directly at the player, but targets him and aims for him, turning when necessary).




A simple shop prototype.
As for the shop, I'm getting a simple shop up and running where you approach the panel you want, and press the Shoot button to purchase it. When you want to equip the panel, you approach a Save location to outfit your ship. While this works, it might be a better method to allow the Player to outfit / alter his ship (outside of purchasing upgrades) at any time. This will have to be considered.


Saturday, May 14, 2011

Chaos Faction 2

A crazy fighting game with 15 level campaign. Send your enemy to the sky with rapid punch or get some weapon and give them some lesson. There is many kind of weapon that could be unlock such as bowling balls, baseball bats, crossbow, riffle gun, bazooka etc.





Wednesday, May 11, 2011

My Little Army

Your main mission is to gathered all the myth ball and defeat the demon king. Set up your own little army formation, collect a new character, weapon, and class to make it stronger. Spells could be very helpful in your battle so don't forget to purchase it





Tuesday, May 10, 2011

GridSpace Test Video

Hey. So here's a test video showing my progress on GridSpace. Sorry about the quality and black screen at the end, but the point gets across (I hope).

Now on IndieDB!

Hey. So now, I've gone and registered as a developer on IndieDB, along with my current game, GridSpace. Hopefully, I'll be able to finish up the game. Check it out here.

Sunday, May 8, 2011

GridSpace - Transparency Fix and Galaxy

Hey. So here's the next update for my BGE game, GridSpace. So far, I've managed to fix the transparency fighting problem by pushing the transparent planes to a background scene.
It works well, but it took a bit more work than I'd have liked. Unfortunately, modifying the landscape will be a bit more difficult (making drops, for example, would require that I change the invisible floor in the game scene, as well as modify the floor in the background scene).

I've also added something that might be a bit excessive...










As you can see, I added a galactical swirl-type of effect in the background. It's a bit bright, but it conveys a nice effect, I think. Anyway, that's about it.

Saturday, May 7, 2011

GridSpace Update - Colors, NPCs, and Transparency

Hey. So I've updated GridSpace a bit - I managed to get it to look more interesting with color changes.
As you can see, the old version looks far more washed-out than the current version. I like the difference.

Previous world.

So, I've also added NPCs (Non Player Characters). The idea behind these NPC characters is that they are geometrical shapes like you, who live in towns in the game. You can communicate with them by simply approaching them - the NPC will automatically display their message to you. If they have more to say, then there will be a prompt for you to press on. Shopkeepers will be one kind of NPC, and they'll have different items and upgrades for you to purchase with Creds.
Current world, with adjusted colors.

As you can see in the picture below, when you approach the NPC, its message will appear. However, there's a bit of a problem - transparency.



The BGE has a bit of a problem with transparent objects, in that if there are two transparent objects on top of one another, then the BGE will sometimes fight with / confuse which object gets drawn first. This causes the problem with the screenshot shown at the bottom - the grid is drawing over the message window.

I am currently looking into solutions for this problem, the main one being to push the grid, background, and reflection plane layers into background scenes to ensure that different objects will never fight for drawing order. Anyway, that's the progress so far.

The message box displayed in grid space.









The grid space overlaps the message.

Friday, May 6, 2011

New Game Project - GridSpace

Hey. So here, I present the beginning of a game that I'm making in the Blender Game Engine - GridSpace.
GridSpace is a game inspired by neon twin-stick action shooters like Geometry Wars, but aims for a different genre in the gameplay. Rather than just being simple arena or level-based shooters, GridSpace will aim to be a more action-oriented game. The idea is similar to games like Geometry Wars or Echoes that you take control of a ship, but rather than simply shooting at enemies from a distance, more close-range types of weapons will be available to you, like blades or whips. Right now, the only available weapon is a spinning blade, which is how I managed to get the shot at the top of the page (it's a realtime game screen).


GridSpace will hopefully also be a more open-world kind of game, where you can visit a town to talk to NPCs and purchase items, upgrades, weaponry, and even different ship types (with their own statistics and special abilities). Also, you will be able to help out, and be helped by NPCs (hopefully). Anyway, this is fairly preliminary, but I feel that I can finish it, given enough time.

Welcome

Hey. So this is my personal game development blog (for SolarLune Games) - separate from my game resource and tutorial blog.
Basically, this blog is about my personal games, and how they're coming along. So far, I have one game that I'm working on that I'm pretty sure I'm going to finish.

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