I've got a question on G+ @ +Google+ +Google Developers: I have 100+ notification mails from G+ all the week. It's about 1,5 hours for me to parse.
1. Do You review followers?
2. How do You manage it?
3. Is speed looks acceptible for You in 5-10 tabs when reviewing followers?
4. Don't You think that summary in added to circles mail needed like it's done on #twitter?
5. Any other ideas how to speed up/optimize? #googleplus #socialmedia #dev
Showing posts with label Dev. Show all posts
Showing posts with label Dev. Show all posts
Friday, November 29, 2013
Thursday, November 14, 2013
Our new game Element 53 @ FGL #gamedev
I happy that I've got a lot #gamedev related topics to start lately, please support our new re-skin/upgrade of old #match3 #casual #game @ FGL.com
Match three of a kind elementals, gather the stars, find fifth element to save the world.
Match three casual game: 16 levels, 8 upgrades with 5 levels each, 8 bonuses, 1 slot for in-game premium element purchases and endless combos in gameplay, customizable highscores system. Minimalistic design and atmospheric sound.
Build with AIR, tested on touch devices, ready for AppStore.
Naturally addicting, don't even try it ;)
Match three of a kind elementals, gather the stars, find fifth element to save the world.
Match three casual game: 16 levels, 8 upgrades with 5 levels each, 8 bonuses, 1 slot for in-game premium element purchases and endless combos in gameplay, customizable highscores system. Minimalistic design and atmospheric sound.
Build with AIR, tested on touch devices, ready for AppStore.
Naturally addicting, don't even try it ;)
By:
Unknown
On 4:01 AM
Tuesday, November 5, 2013
R&D for Mobile Game Development
I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P
The task is to get our next games workl properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)
The laziest and easiest solution is PhoneGap
Pretty easy and nice but performance of 1,5 FPS on Motorola Defi+ makes it not quite usable.
So we've tested natural performance Unity, HTML5+JavaScript/jsFl and AIR/Flash. We havn't find the way how to display FPS in Unity, so will tell that all three variants runs fast in Browser. On Android Unity, Flash, JS works the same as for Browser naturally. Android selected for showcase because no certificates required to run.
And the most interesting case about Unity build for Windows Phone. It's not too trivial and I'll post howto and some results As soon as I have more time...
[Updated #1] Hello ... :) I've finally found time to launch it, error was in project for Android, clean new project launches fast and easy :) I'll share more info on actual demo run on Windows Phone and Windows Market submission too ASAP #gamedev
+ Meanwhile one more Unity tech demo and one more in progress, hope we'll have a new game on Unity pretty soon ^)
[Updated #2] Three more articles [R&D] Unity First Impressions #1, #2 and #3 and several tech demos there.
++ Working on one idea how to invent games, don't know have I seen It somewhere or it's or know how, going to share ASAP too :)
The task is to get our next games workl properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)
The laziest and easiest solution is PhoneGap
Pretty easy and nice but performance of 1,5 FPS on Motorola Defi+ makes it not quite usable.
So we've tested natural performance Unity, HTML5+JavaScript/jsFl and AIR/Flash. We havn't find the way how to display FPS in Unity, so will tell that all three variants runs fast in Browser. On Android Unity, Flash, JS works the same as for Browser naturally. Android selected for showcase because no certificates required to run.
And the most interesting case about Unity build for Windows Phone. It's not too trivial and I'll post howto and some results As soon as I have more time...
[Updated #1] Hello ... :) I've finally found time to launch it, error was in project for Android, clean new project launches fast and easy :) I'll share more info on actual demo run on Windows Phone and Windows Market submission too ASAP #gamedev
+ Meanwhile one more Unity tech demo and one more in progress, hope we'll have a new game on Unity pretty soon ^)
[Updated #2] Three more articles [R&D] Unity First Impressions #1, #2 and #3 and several tech demos there.
++ Working on one idea how to invent games, don't know have I seen It somewhere or it's or know how, going to share ASAP too :)
By:
Unknown
On 8:33 AM
Friday, August 2, 2013
Let's keep on reviewing good #books. The Deadline: A Novel About Project Management
Let's keep on reviewing good #books. This one about project management of software development in general.
I've read this book long time ago in Russian and now working with larger project and a new team realize how #useful is this #book :)
The Deadline: A Novel About Project Management
By:
Unknown
On 6:26 AM
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