Friday, November 29, 2013

Astroback

Astroback
Astroback - Very nice art style in this platformer, not too easy through :) #game 0.0 / 10

e+Games Game Top Week 132

This week the top is based on #game views only again, more views, higher place, is it fair charting technique approved :)

10Arrow Explode Zombie
Arrow Explode Zombie - Zombies %) 10.0 / 10

9.Honey Swipe
Honey Swipe - Ninja Baseball? #game 8.0 / 10

8.Dino Run : Enter Planet D
Dino Run : Enter Planet D - Dino strikes once again :) #game 10.0 / 10

7. Good Daddy 2
Good Daddy 2 - Good idea, very nice implementation of #puzzle gameplay and stylish, cute characters/background design :) 10.0 / 10

6. Ufo Clash
Ufo Clash - Good game, stylish visuals and to much ads as for this kind of game %) 8.0 / 10

5. Skalaan
Skalaan - New for me and pretty hard #skill #game :) 10.0 / 10

4. Frobot
Frobot - Good upgrade to billiard mechanics :) 8.0 / 10

3. Jackal Operation
Jackal Operation - Top view tank battle #games are #trending too :) 9.0 / 10

2. High Sky
High Sky - Nice platformer, character is best of all, funny guy :) #game 10.0 / 10

1. Tiny Dangerous Dungeons
Tiny Dangerous Dungeons - Oldest school platformer :) #skill #game 9.0 / 10

Happy Friday my friends, work less, play more :) #games
PS. Share, plus and comment please ;)

A question on G+ ;)

I've got a question on G+ @ +Google+ +Google Developers: I have 100+ notification mails from G+ all the week. It's about 1,5 hours for me to parse.

1.  Do You review followers?
2.  How do You manage it?
3.  Is speed looks acceptible for You in 5-10 tabs when reviewing followers?
4. Don't You think that summary in added to circles mail needed like it's done on #twitter?
5. Any other ideas how to speed up/optimize? #googleplus #socialmedia  #dev  

Thursday, November 28, 2013

Warhammer 40,000: Dawn of War II

Developer: Relic Entertainment
Publisher: THQ
Played on: Dawn of War 2 Complete Collection

The original Dawn of War was a fun game though a bit low on content, but, once all three expansion packs were installed, the sheer ammount of content coupled with the perfectly balanced gameplay turned into one of my favorite games in the genre.

Now, rather than making yet another expansion (which I'd be perfectly fine with) they decided to launch a full-fledged sequel... which I'm also perfectly fine with.

The story is completely unrelated to the previous Dawn of War games, here, you assume the role of a silent character commanding a different chapter of the Blood Ravens who must battle an invasion from Orks, Eldar and for the first time ever in the series, the Tyranids. I didn't care much for the plot itself, but I definitely enjoyed the character interactions as your squad leaders didn't always see eye to eye with their comrades or other outside forces.

Plot isn't the only aspect where Dawn of War 2 breaks away from the prequel as the gameplay is now radically different, especially in the single player campaign. For starters, there's absolutely no resource collecting or unit production in the campaign mode, they are however available in the multiplayer modes, but even then there's still no base building. instead, when tackling the campaign, you will control a limited number of squads in a gameplay mix of RTS with dungeon crawler. This means each squad acts as a different 'class' as they level up, are assigned stats and equipped with better gear. 

You can assume a total of 6 squadrons though you can only take four with you, this army size limitation forces you to think tactically as you try to complete each objective and I was very surprised at how flexible your teams were. Depending on the gear, teams and stats chosen, I could easily shift between a heavy attack force capable of dealing high damage to most enemy types, or change to a nimble and stealthy approach. Should one of your squads be destroyed you can easily revive its sergeant, though you'll have to capture specific points if you want to recover any other lost soldiers.

I did get to play a bit of the campaign through co-op, but I didn't much care for this mode. I was expecting the second player to bring in squad reinforcements, but instead, all it does is halve the available units for each. Needless to say, if you're not perfectly in tune with your co-op buddy chances are the game just got a lot more difficult.

At first I found the game quite boring, but the campaign really picked up in intensity as you're given sets of story based missions coupled with randomly generated side-missions that need to be completed in a certain amount of time. Unfortunately, there aren't there aren't a lot of maps or objectives to accomplish so repetition does set in quite quickly as you find yourself running through the same locations killing the same enemies over and over.

Over on the multiplayer side of things the game changes to a more somewhat typical RTS style. While there is still no base building, you can capture various points throughout the map that automatically collect resources which can in turn be used to purchase or upgrade units. Despite this gameplay change, you have a population cap of a mere 10 squads per player, and considering there are no modes featuring more than 3 on 3 skirmishes, the battles will always at a small/medium scale. 

Dawn of War 2's most dire issue isn't in the game though. Instead it's in the online services it uses, namely Games For Windows Live which will be shut down in July of 2014 and with it goes any chance of online interaction with other players.

Overall I quite enjoyed Dawn of War 2, though the game is far from perfect. The campaign is fun but it becomes a bit repetitive, you can play it in co-op if you want but I'd really advise against it. The competitive online portions on the other hand are very fun but feel like an entirely different game altogether. Unfortunately as stated before, Games For Windows Live will shut down next year and with it, any chance of online play, so yes, I'm making the decision of including the end of GFWL as a con in the review.

Pros:
- Fun and enticing tactical gameplay that's easy to learn and hard to master
- Campaign is a nice mix of RTS and Diablo style gameplay
- Competitive Online modes feel entirely different, but are still very fun

Cons:
- Campaign gets repetitive after a while
- Co-op mode isn't very fun
- When Games for Windows Live shuts down all multiplayer mode will be gone forever

Final Grade: B

Packaging review to come soon

Ufo Clash

Ufo Clash
Ufo Clash - Good game, stylish visuals and to much ads as for this kind of game %) 8.0 / 10

Dark Angels Masquerade of Shadows


Kate is a modern woman who still suffers from nightmares about her mother's death years earlier at the hands of a terrifying monster. After a visit to a therapist, her life takes a sudden and unexpected turn when more of the creatures show up at her apartment door, intent on killing her, too. Guide Kate on a remarkable journey of discovery as she becomes part of a secret order of female warriors who struggle against these dark forces to save mankind.

 
 

Empire: Tales of Rome


A dispute between the mighty gods, Jupiter, Juno, Neptune and Mars, the god of war comes to a temporary and tenuous conclusion. At the center of this bet? You! Using all of your match-3 skills, it's up to you to construct a gorgeous city in tribute to and protected by the gods themselves.
Win bonus games and decrease the costs of building materials, win trophies for completing goals, collect resources and lay the goundwork for magnificent buildings. Help shape an economy and soon your great city will rise to honor the gods! Are you up to the challenge of the great gods of Rome?

 
 

Campgrounds: The Endorus Expedition Collectors


With a priceless artifact as your guide, you and Addie lead an expedition of stalwart explorers through long forgotten lands. These explorers are relying on you to create campsites for them to stay safe and warm as they brave the unknown. Relive the artifact's tale of an ancient civilization as they travelled to sandy beaches, through dense jungles, over high mountains and deep into mysterious caves. Encounter quirky characters, discover hidden treasures and rebuild ancient structures. Can you find what lies at the end of the artifact's tale? Find out in Campgrounds: The Endorus Expedition, a new and exciting Time Management game!

The Collectors Edition includes:

    Challenging bonus gameplay!
    Integrated strategy guide
    Art gallery
 
 

Wednesday, November 27, 2013

Skalaan

Skalaan
Skalaan - New for me and pretty hard #skill #game :) 10.0 / 10

Tuesday, November 26, 2013

Green Ranch


Help Emily restore her farm, or soon it'll be a chemical waste site! Grow wheat, feed animals and produce all kinds of goods. Thwart all efforts to ruin your farm by fighting Mr. Big and his lackeys! Earn awards for your victories and collect special bonuses that will aid you in your arduous task by helping you chase away evildoers, increase speed, and create a unique assortment of special effects! A wonderful, prosperous farm will be yours if you succeed in Green Ranch!

    41 levels and 12 unique buildings
    6 special bonuses
    Original soundtrack and colorful graphics



Deco Fever


Help Clara pursue her dream of restoring her mansion by cleaning and decorating rooms! Unfortunately, Kevin, the presenter has wildly different ideas about the future management of the manor. Adding to her troubles, the city could seize the property! Clara will have to work in record time to meet her goals in this new Time Management game!

    Beautify the neighborhood
    Improve your decoration skills
    Over 40 challenging levels
    Race against time



Treasure Match Bundle


Exotic and magical matching adventures – two games in one! Claim wonderful treasures in Amazonia, a hexagonal matching game! Collect precious gems and complete jigsaw puzzles to rebuild a cursed village in Treasures of the Serengeti!

Features:
-80 levels of different shapes
-3 types of modifiers: fire, chains, and ice
-Earn 7 accomplishment trophies
-Over 80 gem-packed levels with African landscapes
-9 interactive music-based mini-games



Ghost Encounters: Deadwood - Reloaded


The town of Deadwood is being terrorized by the ghost of a murderous outlaw in Ghost Encounters: Deadwood - The Collector's Edition! Grave robbers have unleashed a phantom curse and condemned the entire town. One by one the townsfolk are dropping dead and now it's up to you to save them.
After killing 21 men while he was alive, Blackjack is back to kill many more - you'll be at the edge of your seat trying to figure out what is coming next! Break Blackjack's evil curse and save the day while enjoying the incredible Hidden Object Puzzle Adventure gameplay. Play your way through over 35 different locations while solving 40+ puzzles and mini-games in search of the ghostly villain Blackjack!

Features:
-A paranormal adventure full of intrigue
-Explore the forsaken town of Deadwood
-Challenging adventure style gameplay
-Unique puzzles and hidden object scenes

 
 

Mystery Case Files Fates Carnival Collectors


Madame Fate returns… from the dead! This is Fates Carnival as you’ve never seen it before, with old acts like Amazing Larry and Marlena Mermaid in the most harrowing predicaments! Can you stop fate before it’s too late? Or will the creepy carnival curse stop you?

    Play the bonus game to uncover more secrets
    Collect bobbleheads, cards, and money to spend
    Take a break and play solitaire
    Download soundtracks, wallpapers, screensavers, and concept art

FileFactory: Part 1  Part 2  Depositfiles: Part 1  Part 2
 
 

Heroes of Solitairea


In a time when chaos and dark magic plagued a once peaceful kingdom, the last hope, a secret weapon, was found. An evil sorceress has the kingdom in her thrall and there's only one hero that can save it. Take on the role of Alice, accompanied by her trusty dragon and head for a journey across Solitairea. You and your dragon must rise up and save the Kingdom from evil witch!

Features:
-Stunning graphics
-Rise up and save the kingdom
-Beautiful soundtrack
-Adorably rendered characters that you can equip

 
 

Monday, November 25, 2013

[R&D] Unity First Impressions #3 #gamedev

We've in progress with a new Unity #game for mobile devices. Working on gameplay with early #prototype and sharing more first impressions.

We can't share a demo and material on #game it so some funny stuff instead  and more funny stuff in the end of article ;)

  1. Development in unity is specified for the desktop, but when it comes to mobile devices, small problems that complicate the process and increase the testing time appear. I wasn’t able to find a way to emulate gyroscope accelerometer data etc. while testing in the editor itself. It all comes down to a long compilation process and then you still need to transfer everything to a devise or an emulator, which also takes more than enough time. Another thing that’s even more uncomfortable is editing the touch events, because they cannot be emulated with the cursor. A problem like that did not exist in the Flash+Starling. In fact, there was even a gesture emulation. Here you need to work with what you have. In other words, to use the keyboard and come up with something else. If you want to check the click through rate of the desktop objects, you’ll have to write a similar code, that reacts to the movement of the cursor with the pressed down button. By the way, if you write a code, optimized for multitouch, for pressing more than one button at the same time, during the reaction realization only one will work. It means that you’ll have to write a code for touch tracking anyway and there isn’t a way to make sure if it works in the editor during the quick launch, only after a long compilation and installation process. Long story short, there’s enough trouble.
  1. When working with 2D gui objects, the incomprehensible coordinate system with the beginning in the center of the screen brings more problems. What I mean is that a point, which in the standard screen coordinate system is located in the upper left corner of the screen and its coordinates are (0:0), will have (-Screen.width/2 ; Screen.height/2) coordinates in the unity system. That doesn’t seem to be quite comfortable :) Maybe I just haven’t found a way to change the coordinate origin settings yet and everything is a lot more simpler. By the way, 2d elements can be set in the 3d coordinate system. Then the location on the screen can be measured with the floating point number from 0 to 1 and it automatically redraws after you change the screen size. It’s cool, but not when you need a pixel accuracy.
  1. I almost managed to repeat the Flash application structure by operating the process from one class (a sort of Main). To do that, you just need to create an Empty GameObject and attach the code to it.
  1. There’s also a lack of such ActionScript feature as the addEventListener. For a class, inherited from MonoBehaviour, there’s a possibility to reload the functions, that are called at specific events. There’s a lot of them (https://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.html). You could say, that there’s one for every occasion, including the events, that react to collisions with other 3d or 2d objects, the beginning and the end of render, cursor click etc. However, there’s one negative side: if you need to track an event for many objects on the scene, you won’t be able to do that with a simple addEventListener line in the cycle. There’s more than one way out of this situation, but none of them is that simple. Such solutions aren’t good enough, if you need to quickly create something new and check if it works without fixating on the realization of such mechanism.
  1. Unlike the MovieClip with one main class, the object in unity and prefab can have as many classes like that as you like. It’s really cool and handy. You can add a code while the program is running and in flash it was impossible. Access to such class: while in MovieClip we’re working directly with variables and methods, in unity GameObject we’ll have to use the GetComponent function. It looks something like this: (myGameObj.GetComponent("sizeClass") as sizeClass).width = 500;  you can save the link in the variable, so that there’s no need to invoke it every time. It codes well)))
  1. The physics is great and simple to use. It saves time during prototype creation and especially things like inert object moving and their collision. Before in most cases mechanics like that had to be written manually or you needed an external framework. Here there’s no additional installations and complications. It’s enough to watch a couple of video lessons to make a judgment about the simplicity of physics http://unity3d.com/learn/tutorials/modules/beginner/physics
We've got a demo, working on features and playability but with unique gameplay can't show it as I've told before. So instead of sketches I thought to share funny and completely unplayable demo of Angry Birds in 3D (Web and Android Builds).

Also I'm still planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development.

Previous parts of this article are here [R&D] Unity First Impressions #2 #gamedev and here [R&D] Unity First Impressions #1 #gamedev

That’s all for now, see You soon :)

High Sky

High Sky
High Sky - Nice platformer, character is best of all, funny guy :) #game 10.0 / 10

Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-11-25


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! 157 players, 22 players more than last week, You know guys, You Rock! :) Buying as promised will take some more time... :)

(e)DMK1, (e)CHILLIEBOY, (e)GAINESSOIL, (e)KVVINTO, (e)JHN2479, (e)HIHO81, (e)CLAU, (e)GEOLELIS, (e)MBOGDANOVIC, (e)TIMSPAULD, (e)DESIGNALIFE, (e)CHINESE, (e)PRIMESUSPECT, (e)RAFAELASARA, (e)TRAVELBLURB, (e)KAVALONTHATS, (e)EVENSTOOD, (e)MNFOSTER, (e)PAMELALANG19, (e)NIKKING, (e)GETITCOOKED, (e)DRAKULO, (e)DIGISTAR, (e)LVE, (e)PFGREGG, (e)MITHUHASSAN, (e)WALKINFO, (e)PHILTRATE, (e)MILIEUNET, (e)COSMICDOGREL, (e)EVASTARZ, (e)MADGETT, (e)R2RM, (e)BIGBLUESKY, (e)YB2012, (e)TAXTERRY, (e)CASHCONNECT, (e)HANTEN, (e)PATCHRYAN, (e)CHINEMENOKE, (e)EOINO, (e)JEEPERSMEDIA, (e)WDAVIES, (e)SCASTEEL, (e)GWEIR, (e)JAMESMEYER, (e)MENTOR1509, (e)SCOTTY1, (e)NAK, (e)HWBAILEY, (e)HILGOS, (e)PREPAY, (e)DIDIERJM, (e)PARISTWEETUP, (e)GODSENT247, (e)STEVEKROHN, (e)5185JB, (e)OLWE, (e)VALUED, (e)LAVAHEAD, (e)MPRIMEC, (e)JAPANHEALTH, (e)SAZ21, (e)ADAMHOULAHAN, (e)GAMMONSEO, (e)MIRIAM, (e)MJ007, (e)BARRYWISE, (e)ARMINIUS, (e)SATOSHIN, (e)ABELPARDO, (e)ANDONI, (e)CONFLUENCE, (e)CLAYTONJ, (e)JSGD, (e)WEBSUPPGUY, (e)DRYORIKOTODD, (e)BRADEN, (e)NOMORESLAVES, (e)JCORNETT, (e)MIAVOSS, (e)SCONNER, (e)SBARTSTV, (e)JUNEMILICH, (e)DORUMAN, (e)PLOUFSIDE, (e)TXMOM, (e)JOSUECORNIER, (e)ADEB, (e)MCCBLN, (e)YOUROWNPCTEC, (e)JCHUPP, (e)REXCO, (e)JACKYRUTTERS, (e)7PILLARSBOOK, (e)FRANKWILHELM, (e)AHENKEN, (e)KNOWEM, (e)GR8LISTENER, (e)SUSANCUSHING, (e)DJDANIEL150, (e)TECHNOZEAST, (e)KERRYFITZ, (e)CONSULTNT, (e)HSPHEALTH, (e)PAULTAKEUCHI, (e)IWD, (e)FRACKINGNEWS, (e)EVERYDATA, (e)STEVECASSADY, (e)GLOBALHOLS, (e)ABUNDANCEMKT, (e)LEOBASIC, (e)PCARRIER, (e)ACORT, (e)TOPTENDEALS, (e)YANKOK, (e)GOTTAJUMP, (e)MATTRESS, (e)QUANTUM1, (e)DSTOCKBLOG, (e)HBENTHACK, (e)SAFET, (e)COOKIECUCKOO, (e)ORGLEARN, (e)WANDERPOET, (e)AMITGP, (e)JDGP, (e)CPERKY, (e)SRIVATSAN, (e)TAMMIKIBLER, (e)SDK002, (e)PLUMPI, (e)MP4U, (e)LIENESIRMAA, (e)360PSG, (e)SANDOR, (e)GABEFLORES, (e)TEAMBUILDING, (e)EPLUSGAMES, (e)WTPWTW, (e)RENERUIZ, (e)YREWOL, (e)EVENTIGE, (e)SM4GOOD, (e)TOLKSOCDE, (e)JIMWIRSHING, (e)NIGELOHRUM, (e)HENRY, (e)BIGUSK, (e)TRUTHTRANCE, (e)AJASZCZ, (e)HLEICHENRING, (e)GILDATZ, (e)REDBO, (e)BRADYAU and (e)GAFFPRO

Have an amazing week ahead of You friends :)
PS. Share please ;) 

Sunday, November 24, 2013

Good Daddy 2

Good Daddy 2
Good Daddy 2 - Good idea, very nice implementation of #puzzle gameplay and stylish, cute characters/background design :) 10.0 / 10

Saturday, November 23, 2013

Mosaics Galore


The magical pets have been caged! Follow the trail and find the predator that committed this audacious crime. Play through 120 unique levels in six wonderful and unexplored worlds. Collect the puzzles, rescue the magical pets from the tenacious claws of the crafty thief and free the pets in Mosaics Galore!

    Fantastic animals and scenes of a magical world
    Numerous achievements
    Save the magical pets from captivity!



Secret Trails: Frozen Heart Collectors


Bloomingspring has always been your favorite place to visit, not just because of the year-round sunny weather, but because your little sister Emma, calls it home. You're planning a secret visit for Emma's birthday, but your surprise is ruined by a freak blizzard in the middle of July! What caused this storm? And who is that suspicious man slinking around Emma's house? No sooner have you reunited with your sister than she is kidnapped. Rescue Emma and bring summer back to Bloomingspring in Secret Trails: Frozen Heart, a gorgeous Hidden-Object Puzzle Adventure game.

    Collectible butterflies
    Beautiful graphics and music
    Exciting story with humor and character!
    Bonus chapter featuring an epilogue!

 
 RapidGator : Part 1  Part 2  Depositfiles: Part 1  Part 2


Island Tribe 5


New exciting adventures of islanders are waiting for you in your favorite game – Island Tribe 5! Do you want to rescue our old friend – scientist? Then you will have to cope with cunning Atlanteans, dreadful beasts and hidden portals!

- 44 exciting levels
- Familiar and absolutely new characters
- Unexpected plot twists
Challenge yourself in the famous sequel Island Tribe 5!



Friday, November 22, 2013

e+Games Game Top Week 131

This week the top is based on #game views only, more views, higher place, is it fair charting technique, what do You think?

10. Kveendolnitza 2
Kveendolnitza 2 - Just great point and click quest #game, reminds me of Samorost and Machinarium :) 10.0 / 10

9. Snakez
Snakez - Snake on steroids :) #classic #game 9.0 / 10

8. Mystic Dreamworld
Mystic Dreamworld - null 9.0 / 10

7. Penguin Plunge
Penguin Plunge - Funny and cute setting for dogfight/space navigation mechanics :) #game 9.0 / 10

6. Semantic Wars
Semantic Wars - I like hard games, word games and defense game, altogether is a bit too much %) 9.0 / 10

5. Captain DJ
Captain DJ - Nice #music setting for oldschool platformer :) #game 8.0 / 10

4. Space is Key Hell
Space is Key Hell - I love this #puzzle #game series :) 10.0 / 10

3. The Keeper Of 4 Elements
The Keeper Of 4 Elements - Complex and nice polished tower #defense #game with pretty nice visuals :) 9.0 / 10

2. Marly - The Epic Gecko
Marly - The Epic Gecko - Cute and complex :) 9.5 / 10

1. Cheese Hunt 2
Cheese Hunt 2 - Original game was good, the second is nice too :) #puzzle 9.0 / 10

Happy Friday my friends, work less, play more :) #games
PS. Share, plus and comment please ;)

Kveendolnitza 2

Kveendolnitza 2
Kveendolnitza 2 - Just great point and click quest #game, reminds me of Samorost and Machinarium :) 10.0 / 10

Thursday, November 21, 2013

Penguin Plunge

Penguin Plunge
Penguin Plunge - Funny and cute setting for dogfight/space navigation mechanics :) #game 9.0 / 10

Haunted Halls: Nightmare Dwellers Collectors


Race to uncover an ancient secret in Haunted Halls: Nightmare Dwellers! The night started out like any other. A local collector was complaining about paranormal activity in her mansion, and the authorities called you to get to the bottom of things. But it turns out that the pit of bizarre activity was bottomless. Now you find yourself lost in a living nightmare brimming with strange creatures, comatose colleagues, and mysterious tentacles reaching out around every corner! Can you find the source of the happenings and destroy it before it's too late? Find out in this thrilling Hidden Object adventure game!

Travel into the mind of the villain in the bonus game
Replayable mini-games and hidden-object puzzles
Exciting screensavers, wallpapers, and concept art
An available Strategy Guide

 
 

Chicken Invaders 4: Ultimate Omelette Thanksgiving Ed


The turkeys revolted three years ago. Not coincidentally, that was the same year mankind last had Thanksgiving dinner. They had outside help. Intergalactic turkeys flocked to the aid of their earthly brethren. They were intelligent, organized, technologically advanced. And they were merciless. It's now time for you to fight for our ancestral right to turkey roast. Will mankind ever have Thanksgiving dinner again?

Journey to 12 intergalactic star systems
Collect unique bonuses and medals
Breathtaking graphics and original orchestral soundtrack

 
 

Save The Prince


An evil sorcerer has cursed everyone in the castle, turning them into stone. Now, with the help of a materialistic dwarf, you must aid the young maiden Giselle in freeing her beloved prince! Can you rescue those held captive and Save The Prince from the evil curse? Find out in Save The Prince, a colorful and adventurous Time Management game!

45 challenging levels
Defeat enemies and save the prince
Diverse spells and adversaries
5 stunning locations

 
 

Wednesday, November 20, 2013

[R&D] Unity First Impressions #2 #gamedev

We've started up with a new Unity #game for mobile devices recently. Working on #tech demo/#prototype and sharing more first impressions.

http://www.google.com.ua/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CCoQFjAA&url=http%3A%2F%2Funity3d.com%2F&ei=vciMUvS-Hs2jhgfOu4H4BA&usg=AFQjCNGmV9YAkS7AoqarqxS54m_ToZ_ZMQ&sig2=vf0_xyoy2ErfBRmIaX5XPQ&bvm=bv.56643336,d.ZG4
  1. What I like most is good documentation. The video lessons from their official site were enough for the beginning. Now I’m also watching the lessons here http://www.unity3dstudent.com/category/modules/ . The examples on this site are only on Js. It would seem to be uncomfortable if you want to write on C#, but you can easily write a code of equal value on both languages and the best part is that scripts on unity can be also written on both of them and they will work together without any problems)) I’m not sure yet which language to choose. JS is kind of closer to flash, but C# is easier to read when it comes to large amounts of code. I hope I’ll decide soon.

  2. The most complicated thing so far is to understand the unity application structure itself. At some points it crosses path’s with flash and is complicated by 3d frills. It’s hard at the very beginning, because after working with 2d graphics it was a little unusual that you need to at least set the lights for the scene, or else it will be dark like in… )) After 2d, it’s also hard to allocate objects in 3d space. A simple drag-and-drop with the cursor doesn’t always work. Sometimes you’ll have to switch between different projections and drag the object in each one of them.
     
  3. It’s important to understand what prefab is. It’s a MovieClip analogue, only with a more complex structure. I didn’t puzzle out all of the details yet, but they can be easily created on the scene with a simple drag-and-drop as well as with a dynamic code.

  4. What also made my day is that if class contains public parameters, they are shown in fields of object inspector and can be edited manually from there.

  5. I really liked the simplicity of adding physics to the object. It’s quite simple to add a Rigidbody component to the object and it will begin responding to the physics. You can set such parameters as weight, gravity etc. The manipulation with physical factors also doesn’t seem to be quite complicated. For example, gm.rigidbody.AddForce( Vector3(0,20,0)); - is a sort of a way to kick the object up (it will gain a one-time speed-up depending on the indicated vector). There are a couple of more useful things like that, which can come in handy and will save plenty of time for quickly written trash-games.

  6. I also haven’t got the time yet to figure out how you can simulate the accelometer and gyro sensor on your pc. Once again, I’ve spent enormous amount of time on testing one code line, which responds to the accelometer.

  7. In the morning, I heard that a new version of unity with 2d native support was released. I’m curious about what they came up with :)
We've got a demo working demo but with unique gameplay can't show it,  So sketches next I guess.

Also I'm still planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development

That’s all for now, see You soon :)

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