Friday, August 31, 2012

Boost Bracelets and Game Optimizations

Hey. So, I'm still working on Soldier of, implementing some new items and working on the maps. The items I've added are the Spread Shot gun, and the Boost Bracelet. An animation showing it's effects can be seen after the break.

The Boost Bracelet allows you to run quickly, breaking through certain blast-resistant walls (the silver-blue ones pictured below), and smash into enemies. If they're weak and light enemies, they'll be KO'd with one hit and go flying. Otherwise, you'll bounce right off of them, having inflicted some damage. While running at critical speed, you're invulnerable to gunfire. The down-side is that it takes a little while to build up your speed to critical level - before this, you're completely vulnerable. Hitting anything solid will cause you to bounce off of it, as well.

 Using the Boost Bracelet, neither blast-resistant walls
nor light enemies can stand against you. 
Something I've noticed is that some of my earlier maps feel a little out of place and bare. I don't want to just scrap them, but I feel like the flow of the game feels more like a spider web, and less like paths that you can take in any order if you've got the correct items. So, I'm trying to work on blocking areas off that you can't reach with items, so that you don't get distracted from the main path you should be going on. At the same time, I want to make sure the world feels like a coherent, sensible city.

In addition to fixing little things and adding sounds, I've found a way to speed up the loading time of the game significantly (probably the way that I should've gone for writing the game in the first place). A quick test cut it from something like 4 to 5 seconds to around a half a second, or something like that. 4 - 5 seconds isn't a lot, but when the game reloads from a save point every time you die, it can get a little annoying.

 Basically, I currently have all of the maps in the game in a single scene, which means that the Blender Game Engine loads it all up and places all of the objects, unnecessarily for my game. In addition, all of the objects execute logic, even if they're not on the same map as the player. This slowdown is minimized by slowing the frequency of script execution and stopping scripts early for objects not on the same map as the player, but it's still happening. It would be far faster to split up the maps into individual scenes, or at least sections of the game world into their own scenes (i.e. all of the sewers in one scene, all of the city maps in another, all of the park in the third, etc). The definite upside is that the game wouldn't take nearly as long to load, and that the logic load should also be reduced. It's something to think about / implement, to be sure.

Anyway, that's basically what I've been working on so far. Thanks a lot for watching my space here and reading about my adventures in game development!

The TimeBuilders: Pyramid Rising 2


Great Pharaoh Touti and his friends are back for an epic adventure that will take you on a journey along the Nile in Time Builders: Pyramid Rising 2! When the priest Hapu discovers an ancient papyrus scroll foretelling the cataclysmic end of Egypt’s eighteenth dynasty, he learns that in order to save the kingdom, eight majestic temples must be built, and quickly, before the four moons cycle ends. Are you ready to face this ultimate challenge?

    Awesome graphics
    Unveil the mystery of the Egyptian Gods


Meum Trail


Guide and protect a herd of cute, furry animals in Meum-Trail! Pave their way by completing the road to the exit of each level. Lead your followers through a wide range of puzzle-missions. Take good care of your Meums, find the ancient city and restore the harmonic co-existence of all animals living on planet Meotom.

    Guide a herd of cute, furry animals
    Complete fun puzzles
    Protect the Meums

Mystic Legacy: The Great Ring


A peaceful vacation turns into a travel nightmare in Mystic Legacy: The Great Ring! When you follow your friend, Mark, away from the tour group to visit a remote Romanian castle, Mark is suddenly dragged away and bitten by what appears to be a vampire! But things only get stranger as you explore the castle ... It turns out the blood-sucking vampire who kidnapped your friend only drinks fake blood. So what are you really up against? And why does Mark seem to know more about the castle than he’s letting on? Get to the bottom of an ancient mystery in this thrilling Hidden Object adventure!

    Gorgeous hidden object scenes
    A bonus mini-game
    An interactive map

Download:   Mirror 2  Mirror 3 

Disharmony Blocks


Match your way to Harmony in the exciting Match 3 game, Disharmony Blocks! Journey to the land of Fangorn, where emotions exist as real sentient beings. As an apprentice Harmony Sage you must travel the land and restore order and harmony in a world of disharmony. Gather your strength and unleash powerful emotional outbursts to help you in your quest to become a master Harmony Sage.

    Colourful graphics
    Toe-tapping music
    75 Levels of Match 3 Fun

Download:  Mirror 1  Mirror 2  Mirror 3
 
 

Eternal Journey New Atlantis


Travel from the deepest trenches of the Atlantic Ocean to the awe-inspiring wonders of Mars as you solve the greatest archeological puzzle known to man: the origin of Atlantis. Begin this epic sci-fi journey in the present as you guide Amrite Stone on her latest dig, and then continue it 150 years in the future when she wakes up from cyro-sleep following an unexpected tragedy. As you explore the scientific installation, you’ll use video clips and journal entries to piece together the events that resulted in the disappearance of every human from the base, befriend a lonely cat and encounter an alien life form more terrifying than man has conjured in his most outlandish tales of the future. Through stunning production values and cunningly designed puzzles, Eternal Journey: New Atlantis will draw you into an experience unlike any other hidden object adventure!
Key Game Features
    15 mini-games to beat
    70 locations to explore
    Over 150 hidden objects
    10 hidden object scenes
    22 animated cinematics

Download:   Mirror 2  Mirror 3

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