Wednesday, January 4, 2012

Mystery Valley Extended Edition


A rash of murders has struck, and it’s up to you as an FBI agent to find the murderer in Mystery Valley, a dark and spooky hidden object game! Explore an eerie mansion and find clues and the motive behind the murders. As you dive deeper in the case, you realize that you’re more connected to the murders than you ever would have imagined.



9: The Dark Side Standard Edition


End a centuries-old war between the Guardians and the Clan of the Nine in 9: The Dark Side! Are you the Last Descendant of whom the legend foretells, the one who will stop the darkness that haunts Prague? Find out in this incredible Hidden Object Puzzle Adventure game! Take on dark enemies and solve perplexing puzzles as you explore the gorgeous city of Prague. Fulfill your destiny in 9: The Dark Side!



Ruin


You friend, Sandra, has asked you to help find her missing sister in Ruin! Rebuild two houses to uncover a shocking mystery as you take on this unique Puzzle game. Arrange the marbles to match the picture in the upper-right corner in as few moves as possible and earn different medals. Track down Sandra’s missing sister and save the day in Ruin, an incredible Puzzle game.

Tuesday, January 3, 2012

Soldier Of - GUI Progress

Sorry about the lack of devlog updates - stupid games have been taking up far too much of my time. :p


So, I'm working on fixing up the GUI. I've got the primary weapon ammo counts (currently in clip / maximum available) working, and the rest are just labels. The reason that the two icons on top are pushed over so much is because I thought of having cash in the game, but decided against it.

I was thinking that enemy robots could drop the cash when defeated, and you could use the cash to purchase weapons and sub-items from human merchants still around in the area. I ended up deciding against it. Basically, it would work against the Metroidvania feel of the game. Without the mechanic of cash, I'll be forced to have lots of hidden areas and interesting branching paths to host all of the different weapons and items. However, there now won't be too much interactivity with other NPCs in the game, and you won't have a huge reason to attack any of the enemy robots, as they won't drop anything more than health or ammo.

I also am working on a more 3D tunnel, as the original was quite flat. I also fixed up Simon's walking animation to animate correctly at the same speed as the forward and downward animations (finally).

I've also been working on music for the game, creating different tracks and seeing what from my old tracks I could use, if anything. Anyway, that's about it.

A game demo might be in order soon, just to get some feedback on how the game overall plays and what needs to be tweaked before I really work on the plot and different areas.

Monday, January 2, 2012

Worlds Greatest Cities Mahjong


Learn about the greatest cities in the world while playing through amazing Mahjong levels in World’s Greatest Cities Mahjong! Work your way through multiple game modes and countless layouts as you pick up interesting facts about amazing cities. Use special power-up tiles to clear the screen and master Mahjong! Take on the different game types and conquer World’s Greatest Cities Mahjong!


Cheatbusters


One day a young woman visits a detective agency because she wants to find the truth about her beloved man. She became suspicious of him after she found a bill for an expensive piece of jewelry, which she knew nothing about. Steve, a talented detective, must now find out what this man has been up to. There's a note written by a mysterious woman, a sudden death of a close relative to the man, a colt revolver in the man's cabinet and there's a leased yacht--all these findings have made this case more and more interesting.

Solve challenging puzzles and mini-games in order to help Steve uncover the truth about this suspicious man.

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