I'm surprised at how much I did today. I sat down and wanted to work on this, and forced myself to work more on it than I wanted, spending a few hours, and I managed to do quite a bit.
It's kind of a small update, but I managed to implement grenades into Soldier Of. Right now, they have a timer (based on the amount of time it takes for the sprite animation to elapse) and explode. Whatever's near the explosion with an 'hp' variable gets damaged severely.
The next thing I need to work on is level design, which shouldn't be too much more difficult than what I've got already. One thing that I'm not too fond of is the black outer border around each map. it's not too distracting, but I could also put things there, like buildings. I might have to try that, though so far each building's somewhat interact-able (except for the glass building in the town square).
This shows the inside of a battle-scarred building (very much a WIP, particularly the massive grey area along the wall).
Well, that's it for this minor update. Follow me on my YouTube channel or my Twitter page, if you so desire. Thanks very much for watching and reading. Have fun!
~SolarLune
It's kind of a small update, but I managed to implement grenades into Soldier Of. Right now, they have a timer (based on the amount of time it takes for the sprite animation to elapse) and explode. Whatever's near the explosion with an 'hp' variable gets damaged severely.
The next thing I need to work on is level design, which shouldn't be too much more difficult than what I've got already. One thing that I'm not too fond of is the black outer border around each map. it's not too distracting, but I could also put things there, like buildings. I might have to try that, though so far each building's somewhat interact-able (except for the glass building in the town square).
This shows the inside of a battle-scarred building (very much a WIP, particularly the massive grey area along the wall).
Well, that's it for this minor update. Follow me on my YouTube channel or my Twitter page, if you so desire. Thanks very much for watching and reading. Have fun!
~SolarLune
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