Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Wednesday, December 18, 2013

[R&D] New Flass Pro CC HTML5/JS/Canvas

It's completely not fashionable nowadays and I've spent a lot of happy years since 1997 with #flash technology and anyway I had no idea to try new Flash IDE %) Arthur tried and shared  links, impressions and demo.



I experimented with the flash updates and I don’t feel quite positive about them. If someone’s interested, I can write a detailed article.Is anybody?

Long story short: congratulations, we’re back at AS2 and flash 8 level, however, most likely, even flash 7. Basically, it’ll do for banners and some really crappy games (by the way, I’ll have to try actually doing something simple on it, maybe pretty soon, maybe native JS coding going to be better). 
I’ll also need to make an analogue on AS3 and compare the productiveness on platforms and find out if such method will do as a JavaScript analogue of the existing one. 

Here comes official article from Adobe blog and old plain flash game build in HTML/JS/Canvas.
 
p.s. Internet Explorer has a better FPS and Chrome turned out to be a load of crap.
p.p.s. Now a lot HTML5 will be defiantly slower then old flash hardly blamed for it %)

Tuesday, November 5, 2013

R&D for Mobile Game Development

I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P

The task is to get our next games workl properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)

The laziest and easiest solution is PhoneGap

https://build.phonegap.com/apps/598805/builds
Pretty easy and nice but performance of 1,5 FPS on Motorola Defi+ makes it not quite usable.

So we've tested natural performance Unity, HTML5+JavaScript/jsFl and AIR/Flash. We havn't find the way how to display FPS in Unity, so will tell that all three variants runs fast in Browser. On Android Unity, Flash, JS works the same as for Browser naturally. Android selected for showcase because no certificates required to run.

And the most interesting case about Unity build for Windows Phone. It's not too trivial and I'll post howto and some results  As soon as I have more time...


[Updated #1] Hello ... :) I've finally found time to launch it, error was in project for Android, clean new project launches fast and easy :) I'll share more info on actual demo run on Windows Phone and Windows Market submission too ASAP  #gamedev

+ Meanwhile one more Unity tech demo and one more in progress, hope we'll have a new game on Unity pretty soon ^)

[Updated #2] Three more articles [R&D] Unity First Impressions #1, #2 and #3 and several tech demos there.

++ Working on one idea how to invent games, don't know have I seen It somewhere or it's or know how, going to share ASAP too :)

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