Hey. So, I haven't done a lot of things with GridSpace recently. Mainly, I've been just playing it a little and adjusting some little things.
So far, I've got a better, cross-shaped bloom filter, as well as a little bit more of the corruption zone.
The corruption zone will be a little maze-like, but hopefully won't be confusing. I need to think of different ideas to implement into the corruption area so that it's not just branching pathways, but an actual area with different parts to discover and access.
Monday, June 6, 2011
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