Friday, July 29, 2011

Persistence

Persistence

I wrote this on my TIGSource Devlog, but I'll put it here, as well.So, currently, I'm dealing with persistence. Persistence in a game is a staple of many RPG / adventure games in which a change the Player makes to one area stays that way for the rest of...

Saturday, July 23, 2011

New Development Log for Hegira

New Development Log for Hegira

Hey. So I just wanted to post saying that I've gotten a new development log for my BGE game, Hegira, up on TIGForums. You can check it out here.How do you know that I'm not leaving my blog out in the cold? Well, I'll continue to make posts here,...

Tuesday, July 19, 2011

I'm not dead! I was just... Sleeping!

I'm not dead! I was just... Sleeping!

Hey. I just wanted to pop in here to say that I'm not dead - I just haven't worked on GridSpace very much. However, I have been working on another game, so something will come out of this.Here's one of those new-fangled 'GIF' things that everyone's been talking about...
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